to the DEN Soldier!
September 2013 Blurb
had a very hectic and busy summer...hence why no blurb
since this past July. But I am still alive and kickin,
and looking forward to the fall season here in my neck
of da woods. I still have my cats...down to three from
my high of seven. Someone dropped off a little kitten on
my front porch a few weeks ago. The little guy didn't
survive though. It was infested with fleas. Anyhoot,
life goes on and we take the good with the bad...Lion
Where o Where is C&C? Wed - Nov 20, 2013, 1:49 pm [EST] posted by Lion
Wow...I haven't checked the news for a month...then I come back and find out that Command & Conquer was cancelled and Victory Games is no more. As far as I'm concerned Electronic Arts has made a mockery of the Command & Conquer franchise.
Command & Conquer sat on a wall, Command & Conquer had a GREAT fall. All of EA's big wigs and men couldn't put Command & Conquer back together again.
Anyhoot...to say I'm dissapointed with what EA has done to C&C is an understatement. It IS possible that EA may still try and save the franchise, but at this point I have to wonder if it's even worth the effort. Leave it with some dignity...ya know what I mean.
Lion Checkin In Thu - Sep 19, 2013, 8:07 pm [EST] posted by Lion
I'm still lurkin about...and yes, I am following news about the new Command & Conquer game. Just waiting for it's release. If you want the latest news on the game, I suggest CNCNZ. Sonic and his gang are covering it quite nicely.
I'm old skool Command & Conquer...I miss the good ole days of Westwood Studios, but change is what it is. I wonder how many people remember using Westwood Chat back in the 1990's. I'll bet some of ya weren't even born then. Yea I know...the games were tank fests, but they sure were fun!
Official C&C Website Gets a Makeover Tue - Jun 4, 2013, 1:42 pm [EST] posted by Lion
Drum roll please...ta da! The official Command & Conquer website has received a complete makeover. Tis brand spankin new from the ground up. And according to THIS welcome message, "This is only the beginning. The website will grow with the new Command & Conquer in terms of content and functionality."
Anyhoot, looks like they're preping for the future, and that's a step in the right direction. Time vil tell!
Happy Birthday Cold War Crisis! Thu - Apr 25, 2013, 1:28 pm [EST] posted by Lion
On April 20th the Cold War Crisis mod for Zero Hour turned 9 years old. In celebration of that, they released something new for the community.
Shadow (CWC Webmaster) April 20 was the 9th birthday of Cold War Crisis for Zero Hour and to celebrate this, we released a fully automized map-generator called "GENESIS". It is modular and open-source and with a few adoptions should be usable with any other mod and even vanilla ZH, not only CWC. Also we now have a Facebook page, so it should be easier to stay in contact with us for future CWC development infos.
Fixed Launchers for the Ultimate Collection Tue - Dec 4, 2012, 4:21 pm [EST] posted by Lion
For those of you wanting to run mods for games in the Ultimate Collection, Bibber on the official C&C Forums has released fixed launchers for all of the games. They have been tested for the English version of the Ultimate Collection. I'm using the new launchers and they work fine for me.
Tiberium Alliances End Game Implemented Tue - Nov 13, 2012, 10:56 pm [EST] posted by Lion
For those 3 million peeps who are playing or who have played Tiberium Alliances (which also includes us Lions), this massively multiplayer online (MMO) strategy game from EA Phenomic has been updated with the implementation of the endgame.
You can head right HERE and watch the video podcast that fills you in on all the exciting details.
Update on C&C Development and Beta Mon - Oct 29, 2012, 6:49 pm [EST] posted by Lion
Command & Conquer community manager CIRE has posted a blog HERE updating us on the new Command & Conquer game currently in the works. Here's a snip:
I wanted to take a few minutes to share some insights with you guys and to give you an idea of what’s going on right now with the new Command & Conquer in development.
Our mission here at Victory Games isn’t as easy as it may appear. I remember the days when I worked on various fan projects and web sites. We had those debates about what the current C&C games suffer from and what needs to be changed. Being a fan, it felt easy to exactly point out the problems followed by “THE” solution for it all, making it the best C&C ever. In fact, we sent APOC (the former Community Manager on C&C) lots of feedback over all those years via mail and even big binders during summits – always including “THE” answers to all problems and beyond.
Now I am sitting with the development team myself and when I look back to the time being just a fan, it makes me smile a bit.
Making game relevant decisions isn’t that easy. Choosing one solution for a potential problem often affects so many other portions of the game – It’s just a big mess sometimes. The team here and I know that previous Command & Conquer titles had issues – some less, some more. C&C4 (yes, I just named it!) was especially far below the expectations and standards a lot of us had for C&C games. So we know how you guys feel – and I am talking a lot with our design team to discuss the game mechanics, features and meta-game of our new Command & Conquer in development.