Links to game previews, interviews, articles, designer diaries, etc. for C&C4 are below.


Rock, Paper, Shotgun C&C4 Interview »  (August 13, 2009)
This is an interview with C&C4 producer Jim Vessella. Topics covered include the dramatic changes to the C&C4 game mechanics, the role-playing system for the game, the FMV cutscenes, etc.

IncGamers C&C4 Interview »  (August 12, 2009)
This is an interview with C&C4 producer Jim Vessella. Topics covered include what's new for C&C4, games that influenced the changes for C&C4, the impact of the changes and how it will affect veteran C&C players use to classic C&C gameplay, etc.

Strategy Informer C&C4 Interview »  (August 12, 2009)
This is an interview with C&C4 producer Jim Vessella. Topics covered include changes to the game mechanics from classic gameplay to something completely different, the campaigns, the factions, etc.

Bit-Tech C&C4 Preview »  (August 12, 2009)
Quote from the preview: "The issue cropped up when we questioned the RPG elements of the game too, asking the producer what would stop players from artificially creating situations where they were harvesting XP to accelerate their persistent profile. This situation actually showed up at one point in the demonstration we saw, when the AI moved its MCV next to the player base and there followed a good few minutes where each base was spewing out the same units over and over in a perpetual stalemate. The only response we really got to our question though was a wordy version of “we don’t know yet”. The team is still investigating the matter of level caps and anti-grind, it seems."

1UP C&C4 Preview »  (August 12, 2009)
Quote from the preview: "To prevent spawn-camping, the respawn mechanic takes the form of a giant escape pod that drops from the sky and smashes whatever it lands on, so opponents who try to camp will instead watch their forces get flattened by above. Additionally, since there is respawn, victory isn't determined by crushing your opponent - it's from controlling all of the Tiberium Control Network nodes (a la Battlefield's capture points) and having your opponent's power tick down to zero.Another early preview of C&C4."

IncGamers C&C4 Preview »  (August 12, 2009)
Quote from the preview: "And it all looks very, very good. Units have separate chunks making up their outer shell, with bits being blown off the bigger units so that you can see the inner workings for yourself. Explosions are predictably gorgeous, and seeing all of the old units in this new engine is a treat. Despite all of this, the pace is considerably slower and more measured than Red Alert 3. Once again, for accessibility reasons, you're going to have more time to consider your moves and options in battle so that you don't feel like things are out of your control in even the most frenetic of firefights, according to EA."

Giant Bomb C&C4 Preview »  (August 12, 2009)
Quote from the preview: "The multiplayer gameplay in C&C4 will allow for two teams of five to face off in objective-based matches. One such mode will place a number of control points around the map, giving defensive players something to guard while offensive players head out to conquer additional control points. This sounds like it'll really take advantage of the class-based systems in place. Additionally, you'll be able to change classes between spawns, but changing classes will destroy any units you may have on the battlefield to prevent players from simultaneously controlling units from different classes."

IGN C&C4 Preview »  (August 11, 2009)
Another early preview of C&C4. Covers some info on the single-player campaigns and some of the game mechanics.

Gamespot C&C4 Preview »  (August 11, 2009)
An early 'first impressions' of C&C4. Covers some info on game mechanics and the Crawler all-in-one unit.

Videogamer C&C4 Preview »  (August 11, 2009)
Covers some of the game mechanics, and the role the Crawler (all-in-one unit) will play in the game).

European C&C4 Preview »  (August 10, 2009)
An early preview of C&C4. Covers some info on the single-player campaigns for the game. This preview also includes some new in-game screenshots.

Gamestar.de C&C4 Preview »  (August 7, 2009)
Gamestar's analysis of some of the screenshots released for the game. They give out some unit information for both GDI and Nod.

Gamespot C&C4 First Looks »  (July 9, 2009)
Gamespot takes a first look at Command & Conquer 4, the final chapter in the Tiberian saga. Gamespot interviews lead designer Sam Bass, and Sam explains some of the new features that will be in the game. This preview (first looks) also includes one new in-game screenshot.