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Command & Conquer
4 is the last sequel in the long running Tiberium saga. It is
currently in production at the EA Los Angeles Studios. This RTS game is
slated for a 2010 release. Below is a list of some of the features this
game
will have.
C&C4: Feature List:
"This game is
designed to give fans all the answers they've been looking for. With
its objective-based multiplayer mode, persistent player progression
and all-in-one mobile base, players will experience Command &
Conquer like never before"...says Mike Glosecki, Lead
Producer of C&C4.
The conclusion of
the Tiberium story:
After 15 long
years that started with C&C Dawn, Command & Conquer 4 will
bring the dramatic Tiberium saga to a conclusion. The final story
will be told, and fans will have all of the answers they've been
waiting for. After years of enigmatic references to "Kane's plan"
and "ascension", it's time to pull back the curtain and really
explore the what, why, and how of this Tiberium universe that fans
the world over have come to love. The storyline begins in 2062, 15
years after Command & Conquer 3: Tiberium Wars and the Temple Prime
incident that led to the Scrin alien invasion and Kane's "death." In
the ensuing years, Tiberium entered its next evolutionary state,
rapidly expanding across the Earth and rendering our home world all
but uninhabitable; the very fate of the human race hangs in the
balance. Just as this sense of impending apocalypse reaches its
apex, the always-enigmatic Kane resurfaces and heads straight for
GDI headquarters. You heard right, Kane (played by Joe Kucan) will
be around for the finale!
New Single Player Missions:
Command & Conquer 4
will feature two new campaigns, one for GDI, and one for Nod.
Players will get to conquer alone or in a cooperative mode. The
two-player co-op can be played across the entire campaign, complete
with multi-class play and integrated player progression. Command &
Conquer 4's unique design elements will further enhance the RTS
co-op experience.
Full Motion Video Returns:
High-definition, live action video sequences will seamlessly tie the
game’s final story together. Command & Conquer 4 is to maintain the
heart of the series' narrative style - first-person full-motion
video storytelling that utilizes actors, sets, and integrated CG
elements to create a convincing universe while improving the
underlying writing, casting, and production processes to achieve a
more convincing result that places players right at the heart of the
action.
Toys For The Boys:
Fun,
all-new toys that range from the usual tanks to versatile combat soldiers,
aircraft, custom vehicles, updated versions of classic vehicles like
the GDI Mammoth, and the Nod Scorpion, Stealth and Flame Tanks. The
biggest surprise on the vehicular end will be the massive Crawler, a
class-specific, all-in-one mobile base that doubles as a powerful
frontline combat unit. Command & Conquer 4 will have more units that
any prior C&C game.
Technology Makes the World Come Alive:
Lose yourself in reflected sunlight and scream in sheer joy as you
blow chunks off of enemy tanks, structures, and anything else you
can launch a rocket at. The
battlefield comes to life as the atmosphere fills with smoke, fire,
haze, tracers, and explosions.
Class-based
gameplay:
Each of the factions (GDI & Nod) are subdivided into three
upgradeable classes. Each class - outside of a few standard units,
such as the engineer - consists of an entirely distinct set of
units, structures, powers, and upgrades; the equivalent of a full
RTS faction. The "offense class" is your classic RTS faction,
tank-oriented and focused on frontline combat. The "defense class"
places the emphasis on infantry, bunkers, and turrets, which lets
you build complex defensive grids and really hold down a section of
the battlefield. The "support class" is based around utilizing a
selection of aircraft and custom vehicles to traverse the
environment. Once engaged in combat, support players can fight
directly or assist their teammates with a variety of powers and
healing abilities. While each class has a specialized focus, all
three will be entirely competent as a direct combatant. Whatever
class you're playing - offense, defense or support - will be more
than capable of taking out your enemies on the battlefield..
Battle the Best Online:
With multiple online you earn experience that collects in your
persistent player profile. Within the profile, you use your
experience pool to level up your classes, earning new units,
structures, powers, and upgrades. Since your profile is persistent
across the game, you can then take your new toys and put them to use
in any of the game modes, which includes single player, co-op, and
online multiplayer. And with online games you will be able to play 5
versus 5 matches!
Product
Specifications for PC-DVD
Publisher: Electronic Arts Inc.
Developer: EA Los Angeles
Ship Date: 2010
Category: Real-time Strategy (RTS) |