Sent in by John Ward
Hi, John Ward here. Here's one you might like. Create a diversion at the enemy base. Fill apc (nods ) with engineers and make it come up in the enemy base. While you have created a diversion put the engineers on guard and they will take over enemy base. Saves you having to blow up buildings. Peace thru Power !!!!
Sent in by Simo
Here's a tip for nod about how to use nukes better:
What you do is this when you want to attack the enemy base get your cluster missile ready and your seeker ready then get a chemical missile ready but don't
launch them yet! Because get the tiberium waste facility so it is full up again to make another missile. Then when it is full launch all your missiles and seeker then the other chem missile will be ready in a matter of seconds so you can use that one as well so you get two chem attacks in the same space of an attack.
Here's another tip: Get your apcs full of cyborgs and minigunners and the cyborg commando and the hijacker and rocket men. Then build a few flame tanks. Then make a few way points well into the middle of the battlefield so that if your enemies send out attacks they come into the path of the way points. Then get all your tanks or build some stealth tanks to get airplanes, and send them to patrol the way points and any enemies will be attacked by the tanks and you can deploy the apcs to lend the tanks a hand!
Submitted by Ccnutmnkey
Here's the best way to win if you're NOD. They have lots of fast light units and the Sub APC. First, you use and attack buggy to find the enemy's base, which is usually in the opposite corner of the map. Try and get it as far inside their base as possible, and time it so that your unit enters when the harvester is leaving, so the gate isn't a problem. Then, find the construction yard and an area not covered by concrete. Send in an APC with engineers, and you have a base in a base. Also, try to have and Oblesk of Laser tower ready to put down with extra power available. This strategy also applies to other structures as well.
Submitted by JAG
One of the easiest defense tactics for NOD is to deploy a lot of Artillery and place them around your base and put up a lot of air defense to protect your artillery!! It works very effective!!
Submitted by Sith11Lord
Build 5 tick tanks 5 Light infantry 5 rocket guys and 5 or 6 artillery. Then move up to the enemy base set up your ticks in a line then put the infantry behind the ticks then the artillery behind them. bombard the enemy base with the artillery and use the other units as defense when they attack. this can be tailored to any situation with more of some units and so on.
Submitted by Geronimo
The best defense for your base is to get some artillery around the base. I use them in groups of 2 or 3. Put some sam-sites around them because they are vulnerable to air strikes. Forget the lasers and obelisk of light with this tactic 'cause they use too much power and are too expensive.
Submitted by Thomas Dickson
It's is all about the engineers. A force of ten engineers gives you the enemy's base. Very simple. I'll have to try it on human players soon. Make a force of regular units, and then run them in, and in the confusion, take over their barracks first, and then pump out engineers right in their base. You've won.
Thomas Dickson aka: Bombcar
Submitted by Gary Tan
First you must have enough money and enough power to support three obelisk of light and two lasers if you ever don't have enough power. First build one obelisk of light in front then the two others right behind it on the fronts one left and right, then build the two lasers right besides the first obelisk of light, this will help in many ways like when the first obelisk of light shoots and needs to recharge the two behind will back it up and gives time for the one in front to recharge. This will apply for the ones at the back. The lasers will get rid of the leftovers. but to do this for your whole base you need alot of money and power, and please build at least 2-3 extra power plants incase the GDI's get to do their ion canon attack or if an irritating fly like a hunter seeker should come and irritate you.(
Submitted by Shawn McCool
If you have a chance, are not in any immediate defensive or offensive conflict, and have the luck of only having 1 way (between canyons, up a land ramp onto a plateau etc.) then I suggest you use a bomb on the ramp to your base. I've been employing this strategy coupled with obelisks of light and lasers at the top of the hill with Cyborgs and rocket infantry scattered in front and artillery in the back. I found that this strategy can destroy even larger armies.
Make sure to make a bunch of CHEAP light infantry and place them around your base interior. I've learned this tactic because allowing enemy engineers (Whether they dug up through the ground or got dropped) into
your base can make even a great day sour.
Submitted by Eric Andrus
This is cool. Use you APC and put in 1 hitchhiker and 4 engineers. Pick out a harvester and have your hitchhiker take it over, then drive it into the enemies
base. The enemy will throw everything at it. This leaves their base open. Since the harvester takes along time to kill, you have time to sneak in your engineers and start taking over buildings. Once the harvest dies build a new
hitchhiker and start over.
Submitted by Laura
The best way to assault NOD's lasers and obelisks are with infantry. Because both of those weapons use powerful blasts with long re-load times, it's much better to have one of your infantrymen die with each laser blast than to have one of your vehicles be destroyed/severely damaged.
It's always a good idea to group your medics separately and manually heal your units, as medics are just as stupid in TS as they were in Red Alert. For example, if you group them with your infantry, and order that group to attack a unit, the medic will run up to that enemy unit, as if to club him with his first-aid kit, instead of staying back and healing your men.
Try to make small engineer raids by filling up APC with engineers and cheap infantry units. With a small diversionary force, you may be able to sneak in the APC and unload your troops. Hopefully the engineers will survive long enough to capture expensive buildings. You can sell them immediately, or build some defensive structures next to them to stir up more trouble.
Submitted by Joey Pineo
Your are the Nod and you want to capture the construction yard. What do you do. I tell you. (for Al ) Have a APC filled with Engineers, then build a small force of buggies. Sneak the APC close to the base but not close enough so the enemy can spot you, have the buggies attack one of the enemy harvesters, thus sending most on the enemy troops out of the base looking to destroy the buggies. This is your chance , travel underground with APC and come up to surface right by the construction yard. Release your Engineers and have them capture the con yard! Sell it and you have the money that you spent on the buggies. Quickly travel your APC back to home base!
Submitted by Rogue793
Here's my fav kind of NOD engi attack. Its basically the same as the one you guys have posted, but I use more engies, and before my APC goes in I have an obelisk built, but not placed (make sure you have a ton of extra power for this one) As soon as you take a building, place that obelisk, and start building laser towers like crazy. Keep building them, and send in new engies
to take over more building. Before you know, you'll have a whole new base inside your enemy's!
Submitted by Slavemaster
The NOD artillery has a very long range and is suitable for both defense and offense. Build about six and support them with a devils tongue flame tank and a mobile repair vehicle. With this combination, you should be quite invincible. The artillery can attack the enemy base from very far away and should face no opposition other than infantry. This is where the flame tank comes in. Try it, it really works very well.
Submitted by Murphy
A really horribly despicable strategy is to get a APC and five engineers really quickly, along with some defensive units for you APC, send them into an enemy base really quickly then unload the engineers to take over buildings, it is only really laser towers that take out troops really quickly and these aren't usually in the center of a base so the engineers will most likely be okay. As soon as you occupy the buildings (pick the most expensive ones) sell them and your enemy will be left with no building options and you with a lot of cash.
GDI
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